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SSYGEN / blog

  • пятница, 16 февраля 2018 г. в 03:16:05
https://github.com/SSYGEN/blog


gamedev blog



2018-02-14 BYTEPATH #0 - Introduction

2018-02-14 BYTEPATH #15 - Final

2018-02-14 BYTEPATH #14 - Console

2018-02-14 BYTEPATH #13 - Skill Tree

2018-02-14 BYTEPATH #12 - More Passives

2018-02-14 BYTEPATH #11 - Passives

2018-02-14 BYTEPATH #10 - Coding Practices

2018-02-14 BYTEPATH #9 - Director and Gameplay Loop

2018-02-14 BYTEPATH #8 - Enemies

2018-02-14 BYTEPATH #7 - Player Stats and Attacks

2018-02-14 BYTEPATH #6 - Player Basics

2018-02-14 BYTEPATH #5 - Game Basics

2018-02-14 BYTEPATH #4 - Exercises

2018-02-14 BYTEPATH #3 - Rooms and Areas

2018-02-14 BYTEPATH #2 - Libraries

2018-02-14 BYTEPATH #1 - Game Loop

2016-02-05 The Value of Copypasting

2016-01-01 Downwell Trails

2015-12-25 Replay System and Lua's Flexibility

2015-08-30 Procedural Dungeon Generation #2

2015-08-21 Automatic Game Updates with LÖVE

2015-01-09 Tilemap to Collision Geometry

2014-08-17 Behavior Trees #2

2014-08-16 Behavior Trees #1

2014-01-07 The Power of Lua and Mixins

2013-06-30 Procedural Dungeon Generation #1