Rubberduckycooly / Sonic-1-2-2013-Decompilation
- четверг, 21 января 2021 г. в 00:26:13
C++
Sonic 1/2 (2013) Decompilation
A Full Decompilation of Sonic 1 & 2 (2013)
Without assets from the official releases this decompilation will not run.
Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
You can get the official release of sonic 1 & sonic 2 from:
Even if your platform isn't supported by the official releases, buy it for the assets (you don't need to run the official release, you just need the game assets)
If you want to transfer your save from the Android pre-forever versions, you can go to Android/data/com.sega.sonic1 or 2/SGame.bin
and copy it to the SData.bin
in the EXE folder.
ESC
key if enabled in the configf12
pause, f11
step over & fast forward debug features from sonic mania have all be ported and are enabled if devMenu is enabled in the configdevMenu
is enabled in the config, pressing f10
will activate a palette overlay that shows the game's 8 internal palettes in real timecmakelists.txt
file for windows compiling so builds can be added automatically via git actionsCurrently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis & SDL2 to power it, so the codebase is very multiplatform. if you've cloned this repo and ported it to a platform not on the list or made some changes you'd like to see added to this repo, submit a pull request and it'll most likely be added
A: Try turning on vsync, that worked for me (tested on mac)
A: Submit an issue in the issues tab and I'll fix/add (if possible) it as soon as I can
A: I already have! you can find it here!
A: No. Sonic Mania is a ton bigger and requires that I'd decompile not only how the (far more complex) RSDKv5 works, but also all 600+ objects work
you can join the Retro Engine Modding Discord Server for any extra questions you may need to know about the decompilation or modding it