A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor.
Support
If you want to support the development of the project, click the link below. I'm working on the project full time and
use my savings to drive development forward, I'm looking for any financial support.
The engine is suitable for any kind of games, not only shooters, the fact that there are two 3d shooters that were made
with the engine, and a set of tutorials about 3d shooters just means that @mrDIMAS loves 3d shooters. There will be more
tutorials about games in different genre, but again - nothing stops you from making an RPG, RTS, rogue-like, etc.
Screenshots
These screenshots are from Station Iapetus which is a commercial project
made with the engine.
These screenshots are from rusty-shooter which is a big demo for the engine.
A: No. It uses generational pools (arenas) which are optimized for efficient
memory management to retain more static type safety.
Q: Examples running too slow on my PC, FPS is too low, help!
A: First, make sure you run examples on the discrete GPU, not on a built-in of your CPU. Built-in GPUs
are very slow and not suitable for rg3d. Second, make sure your discrete GPU is powerful enough to run
modern games at a decent frame rate.
Supported Operating Systems
Windows - full support
Linux - full support
macOS - full support
WebAssembly - full support
Android - not supported
Compiler version
rg3d requires the latest stable Rust compiler.
Contributing
Contributions are very welcome! Feel free to open Issues and Pull Requests.