https://github.com/playdeadgames/temporalC#
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Temporal Reprojection Anti-Aliasing
Source code release of the anti-aliasing solution used in Playdead's INSIDE.
LICENSE
MIT (see LICENSE.txt)
REQUIRES
Unity 5.0+
INSTRUCTIONS
- copy Assets/* to your project
- disable MSAA under 'Project Settings/Quality'
- add the TemporalReprojection component to your cameras
- add the VelocityBufferTag component to individual moving meshes (if you want correct motion vectors)
- for skinned meshes: tick the skinned mesh option in the tag
- tagging skinned meshes is expensive
AUTHOR
Lasse Jon Fuglsang Pedersen <lasse@playdead.com>
THANKS TO