michalsnik / aos
- пятница, 10 июня 2016 г. в 03:12:38
JavaScript
Animate on scroll library
Small library to animate elements on your page as you scroll.
You may say it's like WOWJS, yeah - you're right, effect is similar to WOWJS, but i had different idea how to make such a plugin, so here it is. CSS3 driven scroll animation library. It's even smaller than already small WOWJS library.
AOS allows you to animate elements as you scroll down, and up. If you scroll back to top, element will animate to it's previous state and is ready to animate again if you scroll down.
You can download AOS directly, but I recommend you to use bower
:
bower install aos --save
<link rel="stylesheet" href="bower_components/aos/dist/aos.css" />
<script src="bower_components/aos/dist/aos.js"></script>
<script>
AOS.init();
</script>
All you have to do is to add "aos" attribute to html element, like so:
<div aos="animation_name">
Script will trigger "animation_name" animation on this element, if you scroll to it.
Down below is a list of all available animations for now :)
These settings can be set both on certain elements, or as default while initializing script (in options object).
Attribute | Description | Example value | Default value |
---|---|---|---|
aos-offset |
Change offset to trigger animations sooner or later (px) | 200 | 120 |
aos-duration |
*Duration of animation (ms) | 600 | 400 |
aos-easing |
Choose timing function to ease elements in different ways | ease-in-sine | ease |
aos-delay |
Delay animation (ms) | 300 | 0 |
aos-anchor |
Anchor element, whose offset will be counted to trigger animation instead of actual elements offset | #selector | null |
aos-anchor-placement |
Anchor placement - which one position of element on the screen should trigger animation | top-center | top-bottom |
aos-once |
Choose wheter animation should fire once, or every time you scroll up/down to element | true | false |
*Duration accept values from 50 to 3000, with step 50ms, it's because duration of animation is handled by css, and to not make css longer than it is already I created implementations only in this range. I think this should be good for almost all cases.
If not, you may write simple CSS on your page that will add another duration option value available, for example:
body[aos-duration='4000'] [aos], [aos][aos][aos-duration='4000']{
transition-duration: 4000ms;
}
This code will add 4000ms duration available for you to set on AOS elements, or to set as global duration while initializing AOS script.
Notice that double [aos][aos]
- it's not a mistake, it is a trick, to make individual settings more important than global, without need to write ugly "!important" there :)
aos-anchor-placement
- You can set different placement option on each element, the principle is pretty simple, each anchor-placement option contains two words i.e. top-center
. This means that animation will be triggered when top
of element will reach center
of the window.
bottom-top
means that animation will be triggered when bottom
of an element reach top
of the window, and so on.
Down below you can find list of all anchor-placement options.
<div aos="fade-zoom-in" aos-offset="200" aos-easing="ease-in-sine" aos-duration="600">
<div aos="flip-left" aos-delay="100" aos-anchor=".example-selector">
<div aos="fade-up" aos-anchor-placement="top-center">
If you care about html5 validation use "data-" prefix to all attributes.
<div data-aos="animation_name" data-aos-offset="200" data-aos-easing="ease-in-sine">
AOS object is exposed as global variable, for now there are only two methods available:
Running:
AOS.refresh();
will recalculate all offsets and positions of elements.
It could be handy in older browsers which don't support mutation observer.
By default AOS is watching for DOM changes and if there are any new elements loaded asynchronously or when something is removed from DOM it calls refresh automatically. In older browsers like IE you might need to call AOS.refresh()
by yourself.
If you don't want to change setting for each element separately, you can change it globally.
To do this, pass options object to init()
function, like so:
<script>
AOS.init({
offset: 200,
duration: 600,
easing: 'ease-in-sine',
delay: 100,
});
</script>
These settings can be set only in options object while initializing AOS.
Setting | Description | Example value | Default value |
---|---|---|---|
disable |
Condition when AOS should be disabled | mobile | false |
startEvent |
Name of event, on which AOS should be initialized | exampleEvent | DOMContentLoaded |
If you want to disable AOS on certain device or under any statement you can set disable
option. Like so:
<script>
AOS.init({
disable: 'mobile'
});
</script>
There are several options that you can use to fit AOS perfectly into your project, you can pass one of three device types:
mobile
(phones and tablets), phone
or tablet
. This will disable AOS on those certains devices. But if you want make your own condition, simple type your statement instead of device type name:
disable: window.innerWidth < 1024
There is also posibility to pass a function
, which should at the end return true
or false
:
disable: function () {
var maxWidth = 1024;
return window.innerWidth < maxWidth;
}
If you don't want to initialize AOS on DOMContentLoaded
event, you can pass your own event name and trigger it whenever you want. AOS is listening for this event on document
element.
<script>
AOS.init({
startEvent: 'someCoolEvent'
});
</script>
There are serveral predefined animations you can use already:
Fade animations:
Flip animations:
Slide animations:
Zoom animations:
You can choose one of these timing function to animate elements nicely:
I use gulp to concatenate JS & CSS and minify it.
First install all gulp dependencies:
npm install
And run gulp, to start localhost with livereload and tests:
gulp
Now you're ready to roll.
Head into /demo
in your browser folder to test your code in real environment.
If you have any questions, ideas or whatsoever, please let me know in issues
or message me directly.