MFatihMAR / Awesome-Game-Networking
- вторник, 22 января 2019 г. в 00:15:42
C++
A Curated List of Game Network Programming Resources
Game networking is a subset of computer networking that specifically covers data replication, state synchronization and RPCs for multiplayer online games. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations.
Please feel free to contribute after reading contribution guidelines, thank you!
To the extent possible under law, M. Fatih MAR has waived all copyright and related or neighboring rights to this work.