github

keldaanCommunity / pokemonAutoChess

  • вторник, 20 августа 2024 г. в 00:00:02
https://github.com/keldaanCommunity/pokemonAutoChess

Pokemon Auto Chess Game. Made by fans for fans. Open source, non profit. All rights to the Pokemon Company.



Pokemon Auto Chess

Non profit game. For fans, by fans.

All rights to the Pokemon Company. Pokemon Auto Chess can stop at any time, whenever The Pokemon Company wants.

translation badge

License: GPL v3

Play: https://pokemon-auto-chess.com

Source: https://github.com/keldaanCommunity/pokemonAutoChess

Getting started

Install Node LTS.

Install project dependencies:

npm install

Download and pack all the game assets:

npm run assetpack
npm run download-music

Main libs used

Pokemon Auto Chess use mongoDB to store its data and Firebase for authentication. Those 2 dependencies requires credentials to use. Credentials will be stored in a .env at the root of the repository.

MongoDB

You can either setup using the cloud based MongoDB Atlas or using the local installation.

In order to play against bots, you will need to load bots data into your newly created database.

In both cases, create a database named dev with an empty collection named botV2. Then retrieve de URI connection.

  • A cloud uri will look like smth mongodb+srv://admin:<password>@<cluster>.mongodb.net/dev?retryWrites=true&w=majority.
  • The local uri will look smth like mongodb://localhost:27017/dev.

In MongoDB Compass, import bots data (./db-commmands/botv2.json) in the botV2 empty collection.

In the .env at the root repository, add the mongoDB URI:

MONGO_URI=mongodb://localhost:27017/dev

Firebase

Pokemon Auto Chess use the Firebase authentication module to connect to the game.

First create an account and a firebase project at https://console.firebase.google.com/.

Inside the firebase project, create a web app called for example pokemon-auto-chess-test.

Add your newly created firebase config in .env. All those credentials should be available in the "Configure SDK" section.

FIREBASE_API_KEY=<firebase_api_key>
FIREBASE_AUTH_DOMAIN=<firebase_auth_domain>
FIREBASE_PROJECT_ID=<firebase_project_id>
FIREBASE_STORAGE_BUCKET=<firebase_storage_bucket>
FIREBASE_MESSAGING_SENDER_ID=<firebase_messaging_sender_id>
FIREBASE_APP_ID=<firebase_app_id>

Then setup the authentication module. In sign in methods, only choose mail/password and anonymous.

You need to generate a SDK Admin Firebase private key for the server to be able to connect as administrator of the firebase project.

This option is available in parameters project / service account

The private key is a json that contain those informations:

{
  "type": "<type>",
  "project_id": "<project_id>",
  "private_key_id": "<private_key_id>",
  "private_key": "<private_key>",
  "client_email": "<client_email>",
  "client_id": "<client_id>",
  "auth_uri": "<auth_uri>",
  "token_uri": "<token_uri>",
  "auth_provider_x509_cert_url": "<auth_provider_x509_cert_url>",
  "client_x509_cert_url": "<client_x509_cert_url>",
  "universe_domain": "<universe_domain>"
}

Add those informations to the .env

FIREBASE_CLIENT_EMAIL=<client_email>
FIREBASE_PRIVATE_KEY=<private_key>

And you are done for the configuration part.

To start the development server:

npm run dev

Game runs locally on port http://localhost:9000/

Administration rights

You might want to have full access rights on your local version. To do so, you can set your role to ADMIN by editing your player rights in the usermetadatas table.

Extensions

With VS Code, use Biome for formatting and linting and Inlang for translations management.

Development

  • Assets are automatically packed from public/src/assets to public/dist/client/assets with assetpack: npm run assetpack ; You will need to run assetpack everytime you change the assets
  • The game use precomputed data stored in app/models/precomputed folder ; You will need to run npm run precompute everytime you change pokemon or synergy data

Internationalisation

  • In VSCode, use the inlang (i18n) extension
  • Bind the Inlang: Extract Message on a keyboard touch, for example (²)
  • Select the string you want to translate. Press ², a prompt will ask the id you want for this string. It'll add the corresponding entry in the english translation file.
  • Once you are finished, you can run npm run translate to machine translate the missing translations

Please note that we only support the english language. Other languages are managed by the community.