C++ Modern C++14 library for the development of real-time graphical applications
bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.
Highlights
Built from the ground up in modern C++14 with a clean user-facing API
Lightweight implementations without the crud often found in older, larger solutions
Clean, highly modular architecture that can be easily understood, modified and built upon
Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
Focus on modern technologies and high-fidelity graphics
Fully documented codebase with an extensive API reference
Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
Features
Features - A detailed list of all currently available features.
Roadmap - A list of features to be implemented in both near and far future.
Get started
Documentation - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
Examples - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
Compiling - Learn how to compile the framework from the source code.