github

FormidableLabs / react-music

  • среда, 24 августа 2016 г. в 03:15:12
https://github.com/FormidableLabs/react-music

JavaScript
Make beats with React!



react-music

Make music with React!


http://i.imgur.com/2t1NPJy.png

Note: This library is super experimental and alpha. It is the first release of a weekend project. I'll be working to make it better, but the current release is to just let people play around with it.

Install

npm install react-music

Get Started

The easiest way to get started is to clone this repo and run npm start. The demo song will be running at http://localhost:3000. You can open up the /demo/index.js file and edit your song there, using the API below as reference.

That said, you can import the primitives yourself and run your own build setup, but be aware that hot reloading doesn't work, and runtime prop changes don't propogate yet.

Basic Concepts

Song

The first thing you want to do is create a Song component. This is the controller for your entire beat. It takes a tempo prop where you specify a BPM, and an autoplay prop that configures whether the song should play right away, or wait to press the play button. Set up it like so:

<Song tempo={90}>

</Song>

Sequencer

Direct children of Song must always be Sequencer components. Your Sequencer's are what you use to define a looping section. They take two props. The first resolution is the resolution of steps in your sequence array. This defaults to 16, which is a sixteenth note. The second is bars which is how many bars the sequencer sequences before it loops. You can have multiple sequencers in your song, and the main Song loop is based upon the sequencer with the largest number of bars. Here is an example:

<Song tempo={90}>
  <Sequencer resolution={16} bars={1}>

  </Sequencer>
</Song>

Once you have a Song and a Sequencer component, you can add instruments to your Sequencer. Currently, two instruments are provided, Synth and Sampler. Lets take a look at how these work:

Sampler

The sampler component is used to play audio samples. To use it, you must at very least provide two props, sample and steps.sample is a path to an audio file, and steps is an array of indexes that map to the steps available based upon the resolution and bars props of your sequencer. So if you wanted a 4/4 kick line, you would do this:

<Song tempo={90}>
  <Sequencer resolution={16} bars={1}>
    <Sampler
      sample="/samples/kick.wav"
      steps={[0, 4, 8, 12]}
    />
  </Sequencer>
</Song>

Synth

The Synth component is used to create an oscillator and play it on steps, just like the Sampler does. To use it, you must provide two props, type and steps. Valid types are sine, square, triangle and sawtooth. The Synth component also takes an envelope prop, where you can specify your ASDR settings. The shape of the step prop is a bit different for the Synth component, as you must specify an array in the format of [ step, duration, note || [notes] ]. The duration portion specifies duration in steps. The note portion is a string of a musical note and octave like "a4" or "c#1", and for chords, can be an array of the same notes. This would look like:

<Song tempo={90}>
  <Sequencer resolution={16} bars={1}>
    <Synth
      type="square"
      steps={[
        [0, 2, "c3"],
        [8, 2, ["c3", "d#3", "f4"]]
      ]}
    />
  </Sequencer>
</Song>

Props API

Song

tempo (number) : Your song tempo

autoplay (boolean) : Whether the song should start playing automatically

Sequencer

resolution (number) : Step resolution for your sequence

bars (number) : Number of bars in your sequence

Sampler

sample (number) : Step resolution for your sequence

steps (array) : Array of step indexes for the sample to be played at

volume (number) : A number (0-100) specifying instrument volume

detune (number) : A number (in cents) specifying instrument detune

compressor (object) : An object specifying compressor settings

compressor={{
  threshold: -24,
  knee: 30,
  ratio: 12,
  attack: 0.003,
  release: 0.25,
}}

Synth

type (string) : Oscillator type. Accepts square, triangle, sawtooth & sine

steps (array) : Array of step arrays for the notes to be played at. Accepts in array in the [ step, duration, note || [notes] ] format.

// single note
steps={[
  [0, 2, "a2"]
]}

// chord
steps={[
  [0, 2, ["c2", "e2", "g2"]]
]}

volume (number) : A number (0-100) specifying instrument volume

envelope (object) : An object specifying envelope settings

envelope={{
  attack: 0.1,
  sustain: 0.3,
  decay: 20,
  release: 0.5
}}

compressor (object) : An object specifying compressor settings

compressor={{
  threshold: -24,
  knee: 30,
  ratio: 12,
  attack: 0.003,
  release: 0.25,
}}

Known Issues & Roadmap

  • Currently only the 4/4 time signature is supported
  • Hot reloading doesn't work
  • Post mount prop updates don't propagate to the parent song
  • The viz will be decoupled from the Song component, with an external API
  • Synth components need a filter prop
  • Synth presets need to be added
  • Record/Ouput audio file
  • Optional working mixing board alongside viz
  • Monophonic/Polyphonic prop settings and sample trigger modes
  • Note based detuning for Sampler
  • Sampler sample maps

License

MIT License