DroidKaigi / conference-app-2020
- пятница, 17 января 2020 г. в 00:18:55
Kotlin
The Official Conference App for DroidKaigi 2020 Tokyo
DroidKaigi 2020 official Android app We are currently working on the event. We are looking for contributors!
DroidKaigi 2020 is a conference tailored for developers on 20th and 21st February 2020.
You can install the production app via Get it on Google Play. // TODO: Add link to Google Play
And also, you can try the binary under development built on master branch through Try it on your device via DeployGate
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We always welcome any and all contributions! See CONTRIBUTING.md for more information
For Japanese speakers, please see CONTRIBUTING.ja.md
Android Studio 3.6 and higher. You can download it from this page.
We separate the modules for each feature. We use the Dynamic feature modules for additional features.
// TODO: Add MultiPlatform
This app uses an AndroidJetpack(AAC) based architecture using AAC(LiveData, ViewModel, Room), Kotlin, Kotlin Coroutines Flow, DataBinding, Dagger, Firebase.
It is designed to be a unidirectional data flow within the ViewModel.
Just observe() the LiveData<UiModel> of the ViewModel.
@Inject lateinit var sessionDetailViewModelFactory: SessionDetailViewModel.Factory
private val sessionDetailViewModel by assistedViewModels {
sessionDetailViewModelFactory.create(navArgs.sessionId)
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
...
sessionDetailViewModel.uiModel
.observe(viewLifecycleOwner) { uiModel: SessionDetailViewModel.UiModel ->
...
progressTimeLatch.loading = uiModel.isLoading
uiModel.session
?.let { session -> setupSessionViews(session) }
}
}The LiveData Kotlin Coroutines builder runs when LiveData becomes active.
And observe the data of the Coroutiens Flow of the repository.
The LiveData becomes LoadState.Loading before the Coroutiens Flow is executed by Flow.toLoadingState(), and becomes LoadState.Loaded when finished.
class SessionsViewModel @Inject constructor(
val sessionRepository: SessionRepository
) : ViewModel() {
...
private val sessionLoadState: LiveData<LoadState<SessionContents>> = liveData {
emitSource(
sessionRepository.sessionContents()
.toLoadingState()
.asLiveData()
)
sessionRepository.refresh()
}Construct UiModel LiveData from some such LiveData.
The combine method works like RxJava's combineLatest.
You can make the loading state of the screen from multiple LiveData states like sessionLoadState.isLoading || favoriteState.isLoading.
class SessionDetailViewModel @AssistedInject constructor(
@Assisted private val sessionId: SessionId,
private val sessionRepository: SessionRepository
) : ViewModel() {
...
val uiModel: LiveData<UiModel> = combine(
initialValue = UiModel.EMPTY,
liveData1 = sessionLoadStateLiveData,
liveData2 = favoriteLoadingStateLiveData
) { current: UiModel,
sessionLoadState: LoadState<Session>,
favoriteState: LoadingState ->
// You can create loading state by multiple LiveData
val isLoading = sessionLoadState.isLoading || favoriteState.isLoading
UiModel(
isLoading = isLoading,
error = sessionLoadState
.getErrorIfExists()
.toAppError()
?: favoriteState
.getErrorIfExists()
.toAppError()
,
session = sessionLoadState.value
)
}Run Coroutines with viewModelScope when data changes, such as adding a session to Favorites.
Because we do not want to end the process of adding a session to favorites with the back button, we use WorkManager to do the processing.
class SessionDetailViewModel @AssistedInject constructor(
@Assisted private val sessionId: SessionId,
private val sessionRepository: SessionRepository
) : ViewModel() {
..
private var favoriteLoadingStateLiveData: MutableLiveData<LoadingState> = MutableLiveData(LoadingState.Loaded)
...
fun favorite(session: Session) {
viewModelScope.launch {
favoriteLoadingStateLiveData.value = LoadingState.Loading
try {
sessionRepository.toggleFavoriteWithWorker(session.id)
favoriteLoadingStateLiveData.value = LoadingState.Loaded
} catch (e: Exception) {
favoriteLoadingStateLiveData.value = LoadingState.Error(e)
}
}
}Thank you for contributing!
This project uses some modern Android libraries and source codes.
// TODO: Add iOS Libraries