Donchitos / Claude-Code-Game-Studios
- четверг, 16 апреля 2026 г. в 00:00:07
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Turn a single Claude Code session into a full game development studio.
49 agents. 72 skills. One coordinated AI team.
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
| Category | Count | Description |
|---|---|---|
| Agents | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
| Skills | 72 | Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.) |
| Hooks | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
| Rules | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
| Templates | 39 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
Agents are organized into three tiers, matching how real studios operate:
Tier 1 — Directors (Opus)
creative-director technical-director producer
Tier 2 — Department Leads (Sonnet)
game-designer lead-programmer art-director
audio-director narrative-director qa-lead
release-manager localization-lead
Tier 3 — Specialists (Sonnet/Haiku)
gameplay-programmer engine-programmer ai-programmer
network-programmer tools-programmer ui-programmer
systems-designer level-designer economy-designer
technical-artist sound-designer writer
world-builder ux-designer prototyper
performance-analyst devops-engineer analytics-engineer
security-engineer qa-tester accessibility-specialist
live-ops-designer community-manager
The template includes agent sets for all three major engines. Use the set that matches your project:
| Engine | Lead Agent | Sub-Specialists |
|---|---|---|
| Godot 4 | godot-specialist |
GDScript, Shaders, GDExtension |
| Unity | unity-specialist |
DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit |
| Unreal Engine 5 | unreal-specialist |
GAS, Blueprints, Replication, UMG/CommonUI |
Type / in Claude Code to access all 72 skills:
Onboarding & Navigation
/start /help /project-stage-detect /setup-engine /adopt
Game Design
/brainstorm /map-systems /design-system /quick-design /review-all-gdds /propagate-design-change
Art & Assets
/art-bible /asset-spec /asset-audit
UX & Interface Design
/ux-design /ux-review
Architecture
/create-architecture /architecture-decision /architecture-review /create-control-manifest
Stories & Sprints
/create-epics /create-stories /dev-story /sprint-plan /sprint-status /story-readiness /story-done /estimate
Reviews & Analysis
/design-review /code-review /balance-check /content-audit /scope-check /perf-profile /tech-debt /gate-check /consistency-check
QA & Testing
/qa-plan /smoke-check /soak-test /regression-suite /test-setup /test-helpers /test-evidence-review /test-flakiness /skill-test /skill-improve
Production
/milestone-review /retrospective /bug-report /bug-triage /reverse-document /playtest-report
Release
/release-checklist /launch-checklist /changelog /patch-notes /hotfix
Creative & Content
/prototype /onboard /localize
Team Orchestration (coordinate multiple agents on a single feature)
/team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level /team-live-ops /team-qa
npm install -g @anthropic-ai/claude-code)All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.
Clone or use as template:
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-gameOpen Claude Code and start a session:
claudeRun /start — the system asks where you are (no idea, vague concept,
clear design, existing work) and guides you to the right workflow. No assumptions.
Or jump directly to a specific skill if you already know what you need:
/brainstorm — explore game ideas from scratch/setup-engine godot 4.6 — configure your engine if you already know/project-stage-detect — analyze an existing projectAlready using an older version of this template? See UPGRADING.md for step-by-step migration instructions, a breakdown of what changed between versions, and which files are safe to overwrite vs. which need a manual merge.
CLAUDE.md # Master configuration
.claude/
settings.json # Hooks, permissions, safety rules
agents/ # 49 agent definitions (markdown + YAML frontmatter)
skills/ # 72 slash commands (subdirectory per skill)
hooks/ # 12 hook scripts (bash, cross-platform)
rules/ # 11 path-scoped coding standards
statusline.sh # Status line script (context%, model, stage, epic breadcrumb)
docs/
workflow-catalog.yaml # 7-phase pipeline definition (read by /help)
templates/ # 39 document templates
src/ # Game source code
assets/ # Art, audio, VFX, shaders, data files
design/ # GDDs, narrative docs, level designs
docs/ # Technical documentation and ADRs
tests/ # Test suites (unit, integration, performance, playtest)
tools/ # Build and pipeline tools
prototypes/ # Throwaway prototypes (isolated from src/)
production/ # Sprint plans, milestones, release tracking
Agents follow a structured delegation model:
creative-director for design, technical-director for technical)producerThis is not an auto-pilot system. Every agent follows a strict collaboration protocol:
You stay in control. The agents provide structure and expertise, not autonomy.
Hooks run automatically on every session:
| Hook | Trigger | What It Does |
|---|---|---|
validate-commit.sh |
PreToolUse (Bash) | Checks for hardcoded values, TODO format, JSON validity, design doc sections — exits early if the command is not git commit |
validate-push.sh |
PreToolUse (Bash) | Warns on pushes to protected branches — exits early if the command is not git push |
validate-assets.sh |
PostToolUse (Write/Edit) | Validates naming conventions and JSON structure — exits early if the file is not in assets/ |
session-start.sh |
Session open | Shows current branch and recent commits for orientation |
detect-gaps.sh |
Session open | Detects fresh projects (suggests /start) and missing design docs when code or prototypes exist |
pre-compact.sh |
Before compaction | Preserves session progress notes |
post-compact.sh |
After compaction | Reminds Claude to restore session state from active.md |
notify.sh |
Notification event | Shows Windows toast notification via PowerShell |
session-stop.sh |
Session close | Archives active.md to session log and records git activity |
log-agent.sh |
Agent spawned | Audit trail start — logs subagent invocation |
log-agent-stop.sh |
Agent stops | Audit trail stop — completes subagent record |
validate-skill-change.sh |
PostToolUse (Write/Edit) | Advises running /skill-test after any .claude/skills/ change |
Note:
validate-commit.sh,validate-assets.sh, andvalidate-skill-change.shfire on every Bash/Write tool call and exit immediately (exit 0) when the command or file path is not relevant. This is normal hook behavior — not a performance concern.
Permission rules in settings.json auto-allow safe operations (git status, test runs) and block dangerous ones (force push, rm -rf, reading .env files).
Coding standards are automatically enforced based on file location:
| Path | Enforces |
|---|---|
src/gameplay/** |
Data-driven values, delta time usage, no UI references |
src/core/** |
Zero allocations in hot paths, thread safety, API stability |
src/ai/** |
Performance budgets, debuggability, data-driven parameters |
src/networking/** |
Server-authoritative, versioned messages, security |
src/ui/** |
No game state ownership, localization-ready, accessibility |
design/gdd/** |
Required 8 sections, formula format, edge cases |
tests/** |
Test naming, coverage requirements, fixture patterns |
prototypes/** |
Relaxed standards, README required, hypothesis documented |
This template is grounded in professional game development practices:
This is a template, not a locked framework. Everything is meant to be customized:
full (all director gates), lean (phase gates only), or solo (none). Set during /start or edit production/review-mode.txt. Override per-run with --review solo on any skill.Tested on Windows 10 with Git Bash. All hooks use POSIX-compatible patterns (grep -E, not grep -P) and include fallbacks for missing tools. Works on macOS and Linux without modification.
Claude Code Game Studios is free and open source. If it saves you time or helps you ship your game, consider supporting continued development:
Sponsorships help fund time spent maintaining skills, adding new agents, keeping up with Claude Code and engine API changes, and responding to community issues.
Built for Claude Code. Maintained and extended — contributions welcome via GitHub Discussions.
MIT License. See LICENSE for details.