charto / nbind
- суббота, 11 июня 2016 г. в 03:13:44
C++
Magical headers that make your C++ library accessible from JavaScript
Quick start | Requirements | Features | User guide | Contributing | License
nbind
is a set of headers that make your C++11 library accessible from JavaScript.
With a single #include
statement, your C++ compiler generates the necessary bindings
without any additional tools. Your library is then usable as a Node.js addon or,
if compiled to asm.js with Emscripten,
directly in web pages without any plugins.
nbind
works with the autogypi dependency management tool,
which sets up node-gyp
to compile your library without needing any configuration
(other than listing your source code file names).
nbind
is MIT licensed and based on templates and macros inspired by
embind.
C++ everywhere in 5 easy steps using Node.js, nbind
and autogypi:
Starting point | Step 1 - bind | Step 2 - prepare |
---|---|---|
Original C++ code hello.cc :#include <string> #include <iostream> struct Greeter { static void sayHello( std::string name ) { std::cout << "Hello, " << name << "!\n"; } }; |
List your classes and methods:// Your original code here // Add these below it: #include "nbind/nbind.h" NBIND_CLASS(Greeter) { method(sayHello); } |
Add scripts to package.json :{ "scripts": { "autogypi": "autogypi", "node-gyp": "node-gyp", "emcc-path": "emcc-path", "copyasm": "copyasm" } } |
Step 3 - install | Step 4 - build | Step 5 - use! |
Run on the command line:npm install --save \ nbind autogypi node-gyp npm run -- autogypi \ --init-gyp \ -p nbind -s hello.cc |
Compile to native binary:npm run -- node-gyp \ configure buildOr to Asm.js: npm run -- node-gyp \ configure build \ --asmjs=1 |
Call from Node.js:var nbind = require('nbind'); var lib = nbind.init().lib; lib.Greeter.sayHello('you');Or from a web browser (see below). |
The above is all of the required code. Just copy and paste in the mentioned files and prompts or take a shortcut:
git clone https://github.com/charto/nbind-example-minimal.git
cd nbind-example-minimal
npm install && npm test
See it run!
(Note: nbind-example-universal is a better starting point for development)
You need:
node-gyp
, see instructions).And one of the following C++ compilers:
nbind
allows you to:
In more detail:
The goal is to provide a stable API for binding C++ to JavaScript. All internals related to JavaScript engines are hidden away, and a single API already supports extremely different platforms.
Target | Development platform | |
---|---|---|
Linux / OS X | Windows | |
Native | ||
Asm.js | Tested manually |
More is coming! Work is ongoing to:
.d.ts
definition files from C++ code for IDE autocompletion and compile-time checks of JavaScript side code.Future 0.x.y
versions should remain completely backwards-compatible between matching x
and otherwise with minor changes.
Breaking changes will be listed in release notes of versions where y
equals 0
.
Pull requests are very welcome. When developing new features, writing tests first works best. Please report issues through Github.
Warning: rebase is used within develop and feature branches (but not master).
nbind
examples shown in this user guide are also available to download
for easier testing as follows:
Extract this zip package or run:
git clone https://github.com/charto/nbind-examples.git
Enter the examples directory and install:
cd nbind-examples
npm install
Once you have all requirements installed, run:
npm init
npm install --save nbind autogypi node-gyp
nbind
, autogypi
and node-gyp
are all needed to compile
a native Node.js addon from source when installing it.
If you only distribute an asm.js version, you can use
--save-dev
instead of --save
because users won't need to compile it.
Next, to run commands without installing them globally, it's practical
to add them in the scripts
section of your package.json
that npm init
just generated. Let's add an install script as well:
"scripts": {
"autogypi": "autogypi",
"node-gyp": "node-gyp",
"emcc-path": "emcc-path",
"copyasm": "copyasm",
"install": "autogypi && node-gyp configure build"
}
emcc-path
is needed internally by nbind
when compiling for asm.js.
It fixes some command line options that node-gypi
generates on OS X
and the Emscripten compiler doesn't like.
You can leave it out if only compiling native addons.
The install
script runs when anyone installs your package.
It calls autogypi
and then uses node-gyp
to compile a native addon.
autogypi
uses npm package information to set correct include paths
for C/C++ compilers. It's needed when distributing addons on npm
so the compiler can find header files from the nbind
and nan
packages
installed on the user's machine. Initialize it like this:
npm run -- autogypi --init-gyp -p nbind -s hello.cc
Replace hello.cc
with the name of your C++ source file.
You can add multiple -s
options, one for each source file.
The -p nbind
means the C++ code uses nbind
. Multiple -p
options can be added to add any other packages compatible with autogypi
.
The --init-gyp
command generates files binding.gyp
and autogypi.json
that you should distribute with your package, so that autogypi
and node-gyp
will know what to do when the install
script runs.
Now you're ready to start writing code and compiling.
Refer to autogypi documentation to set up dependencies of your package, and how other packages should include it if it's a library usable directly from C++.
--asmjs=1
is the only existing configuration option for nbind
itself.
You pass it to node-gyp
by calling it like node-gyp configure build --asmjs=1
.
It compiles your package using Emscripten instead of your default C++ compiler
and produces asm.js output.
First nbind
needs to be initialized by calling nbind.init
which takes
the following optional arguments:
process.cwd()
and __dirname
is a good alternative.nbind
will be added as members. Default is an empty object.
Any existing options will be seen by asm.js code and can be used to
configure Emscripten output.
Must follow base path (which may be set to null
or undefined
).null
.nbind
can be initialized synchronously on Node.js and asynchronously on
browsers and Node.js. Purely synchronous is easier but not as future-proof:
var nbind = require('nbind');
var lib = nbind.init().lib;
// Use the library.
Using a callback also supports asynchronous initialization:
var nbind = require('nbind');
nbind.init(function(err, binding) {
var lib = binding.lib;
// Use the library.
});
The callback passed to init currently gets called synchronously in Node.js and asynchronously in browsers. To avoid releasing zalgo you can for example wrap the call in a bluebird promise:
var bluebird = require('bluebird');
var nbind = require('nbind');
bluebird.promisify(nbind.init)().then(function(binding) {
var lib = binding.lib;
// Use the library.
});
There are two possible files to include:
nbind/api.h
for using types from the nbind
namespace such as JavaScript callbacks inside your C++ code.
#include
before your own class definitions.nbind
.nbind/nbind.h
for exposing your C++ API to JavaScript.
#include
after your own class definitions to avoid accidentally invoking its macros.Use #include "nbind/nbind.h"
at the end of your source file with only the bindings after it.
The header defines macros with names like construct
and method
that may otherwise break
your code or conflict with other headers.
It's OK to include nbind/nbind.h
also when not targeting any JavaScript environment.
node-gyp
defines a BUILDING_NODE_EXTENSION
macro and Emscripten defines an EMSCRIPTEN
macro
so when those are undefined, the include file does nothing.
Use #include "nbind/api.h"
in your header files to use types in the nbind namespace
if you need to report errors without throwing exceptions,
or want to pass around callbacks or objects.
You can use an #ifdef NBIND_CLASS
guard to skip your nbind
export definitions when the headers weren't loaded.
Example that uses an nbind
callback in C++ code:
#include <string>
#include <iostream>
// For nbind::cbFunction type.
#include "nbind/api.h"
class HeaderExample {
public:
static void callJS(nbind::cbFunction &callback) {
std::cout << "JS says: " << callback.call<std::string>(1, 2, 3);
}
};
// For NBIND_CLASS() and method() macros.
#include "nbind/nbind.h"
#ifdef NBIND_CLASS
NBIND_CLASS(HeaderExample) {
method(callJS);
}
#endif
Example used from JavaScript:
var nbind = require('nbind');
var lib = nbind.init().lib;
lib.HeaderExample.callJS(function(a, b, c) {
return('sum = ' + (a + b + c) + '\n');
});
Run the example with node 1-headers.js
after installing. It prints:
JS says: sum = 6
The NBIND_CLASS(className)
macro takes the name of your C++ class as an argument (without any quotation marks), and exports it to JavaScript using the same name. It's followed by a curly brace enclosed block of method exports, as if it was a function definition.
Constructors are exported with a macro call construct<types...>();
where types
is a comma-separated list of arguments to the constructor, such as int, int
. Calling construct
multiple times allows overloading it, but each overload must have a different number of arguments.
Constructor arguments are the only types that nbind
cannot detect automatically.
Example with different constructor argument counts and types:
#include <iostream>
class ClassExample {
public:
ClassExample() {
std::cout << "No arguments\n";
}
ClassExample(int a, int b) {
std::cout << "Ints: " << a << " " << b << "\n";
}
ClassExample(const char *msg) {
std::cout << "String: " << msg << "\n";
}
};
#include "nbind/nbind.h"
NBIND_CLASS(ClassExample) {
construct<>();
construct<int, int>();
construct<const char *>();
}
Example used from JavaScript:
var nbind = require('nbind');
var lib = nbind.init().lib;
var a = new lib.ClassExample();
var b = new lib.ClassExample(42, 54);
var c = new lib.ClassExample("Don't panic");
Run the example with node 2-classes.js
after installing. It prints:
No arguments
Ints: 42 54
String: Don't panic
Methods are exported inside an NBIND_CLASS
block with a macro call method(methodName);
which takes the name of the method as an argument (without any quotation marks).
The C++ method gets exported to JavaScript with the same name.
Properties should be accessed through getter and setter functions.
Data types of method arguments and its return value are detected automatically so you don't have to specify them. Note the supported data types because using other types may cause compiler errors that are difficult to understand.
If the method is static
, it becomes a property of the JavaScript constructor function
and can be accessed like className.methodName()
. Otherwise it becomes a property of
the prototype and can be accessed like obj = new className(); obj.methodName();
Example with a method that counts a cumulative checksum of ASCII character values in strings, and a static method that processes an entire array of strings:
#include <string>
#include <vector>
class MethodExample {
public:
unsigned int add(std::string part) {
for(char &c : part) sum += c;
return(sum);
}
static std::vector<unsigned int> check(std::vector<std::string> list) {
std::vector<unsigned int> result;
MethodExample example;
for(auto &&part : list) result.push_back(example.add(part));
return(result);
}
unsigned int sum = 0;
};
#include "nbind/nbind.h"
NBIND_CLASS(MethodExample) {
construct<>();
method(add);
method(check);
}
Example used from JavaScript, first calling a method in a loop from JS and then a static method returning an array:
var nbind = require('nbind');
var lib = nbind.init().lib;
var parts = ['foo', 'bar', 'quux'];
var checker = new lib.MethodExample();
console.log(parts.map(function(part) {
return(checker.add(part));
}));
console.log(lib.MethodExample.check(parts));
Run the example with node 3-methods.js
after installing. It prints:
[ 324, 633, 1100 ]
[ 324, 633, 1100 ]
The example serves to illustrate passing data. In practice, such simple calculations are faster to do in JavaScript rather than calling across languages because copying data is quite expensive.
Property getters are exported inside an NBIND_CLASS
block with a macro call
getter(getterName)
with the name of the getter method as an argument.
nbind
automatically strips a get
/Get
/get_
/Get_
prefix and
converts the next letter to lowercase, so for example getX
and get_x
both would become getters of x
to be accessed like obj.x
Property setters are exported together with getters using a macro call
getset(getterName, setterName)
which works much like getter(getterName)
above.
Both getterName
and setterName
are mangled individually so
you can pair getX
with set_x
if you like.
From JavaScript, ++obj.x
would then call both of them to read and change the property.
Example class and property with a getter and setter:
class GetSetExample {
public:
void setValue(int value) { this->value = value; }
int getValue() { return(value); }
private:
int value = 42;
};
#include "nbind/nbind.h"
NBIND_CLASS(GetSetExample) {
construct<>();
getset(getValue, setValue);
}
Example used from JavaScript:
var nbind = require('nbind');
var lib = nbind.init().lib;
var obj = new lib.GetSetExample();
console.log(obj.value++); // 42
console.log(obj.value++); // 43
Run the example with node 4-getset.js
after installing.
nbind
supports automatically converting between JavaScript arrays and C++
std::vector
or std::array
types. Just use them as arguments or return values
in C++ methods.
Note that data structures don't use the same memory layout in both languages, so the data always gets copied which takes more time for more data. For example the strings in an array of strings also get copied, one character at a time. In asm.js data is copied twice, first to a temporary space using a common format both languages can read and write.
Callbacks can be passed to C++ methods by simply adding an argument of type
nbind::cbFunction &
to their declaration.
They can be called with any number of any supported types without having to declare in any way what they accept. The JavaScript code will receive the parameters as JavaScript variables to do with them as it pleases.
A callback argument arg
can be called like arg("foobar", 42);
in which case the return value is ignored.
If the return value is needed, the callback must be called like arg.call<type>("foobar", 42);
where type is the desired C++ type that the return value should be converted to.
This is because the C++ compiler cannot otherwise know what the callback might return.
Warning: currently callbacks have a very short lifetime!
They can be called only until the first function that received them returns.
That means it's possible to create a function like Array.map
which calls a callback zero or more times and then returns, never using the callback again.
It's currently not possible to create a function like setTimeout
which calls the callback after it has returned.
C++ objects can be passed to and from JavaScript by reference using pointers or by value using objects as parameters and return values in C++ code.
Note: currently passing objects by pointer on Node.js requires the class to have a "copy constructor" initializing itself from a pointer. This will probably be fixed later.
Using pointers is particularly:
Passing data by value using value objects solves both issues.
They're based on a toJS
function on the C++ side
and a fromJS
function on the JavaScript side.
Both receive a callback as an argument, and calling it with any parameters
calls the constructor of the equivalent type in the other language.
The callback on the C++ side is of type nbind::cbOutput
.
Value objects are passed through the C++ stack to and from the exported function.
nbind
uses C++11 move semantics to avoid creating some additional copies on the way.
The equivalent JavaScript constructor must be registered on the JavaScript side
by calling binding.bind('CppClassName', JSClassName)
so that nbind
knows which types to translate between each other.
Example with a class Coord
used as a value object, and a class
ObjectExample
which uses objects passed by values and references:
#include <iostream>
#include "nbind/api.h"
class Coord {
public:
Coord(signed int x = 0, signed int y = 0) : x(x), y(y) {}
explicit Coord(const Coord *other) : x(other->x), y(other->y) {}
void toJS(nbind::cbOutput output) {
output(x, y);
}
signed int getX() { std::cout << "Get X\n"; return(x); }
signed int getY() { std::cout << "Get Y\n"; return(y); }
void setX(signed int x) { this->x = x; }
void setY(signed int y) { this->y = y; }
signed int x, y;
};
class ObjectExample {
public:
static void showByValue(Coord coord) {
std::cout << "C++ value " << coord.x << ", " << coord.y << "\n";
}
static void showByRef(Coord *coord) {
std::cout << "C++ ref " << coord->x << ", " << coord->y << "\n";
}
static Coord getValue() {
return(Coord(12, 34));
}
static Coord *getRef() {
static Coord coord(56, 78);
return(&coord);
}
};
#include "nbind/nbind.h"
NBIND_CLASS(Coord) {
construct<>();
construct<const Coord *>();
construct<signed int, signed int>();
getset(getX, setX);
getset(getY, setY);
}
NBIND_CLASS(ObjectExample) {
method(showByValue);
method(showByRef);
method(getValue);
method(getRef);
}
Example used from JavaScript:
var nbind = require('nbind');
var binding = nbind.init();
var lib = binding.lib;
function Coord(x, y) {
this.x = x;
this.y = y;
}
Coord.prototype.fromJS = function(output) {
output(this.x, this.y);
}
Coord.prototype.show = function() {
console.log('JS value ' + this.x + ', ' + this.y);
}
binding.bind('Coord', Coord);
var value1 = new Coord(123, 456);
var value2 = lib.ObjectExample.getValue();
var ref = lib.ObjectExample.getRef();
lib.ObjectExample.showByValue(value1);
lib.ObjectExample.showByValue(value2);
value1.show();
value2.show();
lib.ObjectExample.showByRef(ref);
console.log('JS ref ' + ref.x + ', ' + ref.y);
Run the example with node 5-objects.js
after installing. It prints:
C++ value 123, 456
C++ value 12, 34
JS value 123, 456
JS value 12, 34
C++ ref 56, 78
Get X
Get Y
JS ref 56, 78
Parameters and return values of function calls between languages are automatically converted between equivalent types:
JavaScript | C++ |
---|---|
number | (un)signed char, short, int, long |
number | float, double |
boolean | bool |
string | const (unsigned) char * |
string | std::string |
Array | std::vector<type> |
Array | std::array<type, size> |
Function | nbind::cbFunction (only as a parameter) See callbacks |
Instance of any prototype (with a fromJS method) |
Instance of any class (with a toJS method) See using objects |
You can use the NBIND_ERR("message here");
macro to report an error before returning from C++
(#include "nbind/api.h"
first). It will be thrown as an error on the JavaScript side
(C++ environments like Emscripten may not support throwing exceptions, but the JavaScript side will).
Make sure your package.json
file has at least the required emcc-path
and install
scripts:
"scripts": {
"emcc-path": "emcc-path",
"install": "autogypi && node-gyp configure build"
}
The dependencies
section should have at least:
"dependencies": {
"autogypi": "^0.2.2",
"nbind": "^0.2.1",
"node-gyp": "^3.3.1"
}
Your package should also include binding.gyp
and autogypi.json
files.
nbind-example-universal is a good minimal example of compiling a native Node.js addon if possible, and otherwise using a pre-compiled asm.js version.
It has two temporary build directories build/native
and build/asmjs
,
for compiling both versions. nbind
provides a binary copyasm
that can then be used to copy the compiled asm.js library
into a nicer location for publishing inside the final npm package.
Note that the native version should be compiled in the install
script
so it runs for all users of the package, and the asm.js version should be
compiled in the prepublish
script so it gets packaged in npm for usage
without the Emscripten compiler. See the
example package.json
file.
nbind-example-universal
is a good minimal example also of calling compiled asm.js code from inside
web browsers. The simplest way to get nbind
working is to add
these scripts in your HTML code as seen in the
example index.html
:
<script type="text/javascript">
var Module = {
onRuntimeInitialized: function() {
this.ccall('nbind_init');
var lib = this;
// Use the library.
}
};
</script>
<script src="nbind.js"></script>
Make sure to fix the path to nbind.js
on the last line if necessary.
First see calling from Node.js. Initialization using TypeScript is similar.
Purely synchronous:
import * as nbind from 'nbind';
const lib = nbind.init<any>().lib;
// Use the library.
Asynchronous-aware:
import * as nbind from 'nbind';
nbind.init((err: any, binding: nbind.Binding<any>) => {
const lib = binding.lib;
// Use the library.
});
Promise-based:
import * as bluebird from 'bluebird';
import * as nbind from 'nbind';
bluebird.promisify(nbind.init)().then((binding: nbind.Binding<any>) => {
const lib = binding.lib;
// Use the library.
});
Note how there is a type argument <any>
for the init call
in all of the examples. It specifies the contents of binding.lib
which are
defined in C++ code so the TypeScript compiler cannot guess them.
In a future version nbind
will also generate a .ts
file containing an
interface definition for the C++ API. You can then import and use it as the
type argument to get full type checking for API calls from TypeScript.
In the browser it can be difficult to stop and debug at the correct spot in
optimized C++ code. nbind
provides an _nbind_debug()
function in api.h
that you can call from C++ to invoke the browser's debugger when using asm.js.
Copyright (c) 2014-2016 BusFaster Ltd