NVIDIA GPU Operator creates/configures/manages GPUs atop Kubernetes NVIDIA GPU Operator Kubernetes provides access to special hardware resources such as NVIDIA GPUs, NICs, Infiniband adapters and other devices through the device plugin framework. However, configuring and managing nodes with these hardware resources requires configuration of multiple software components such as drivers, container runtimes or other libraries which are difficult and prone to errors. The NVIDIA GPU Operator use…
Ebitengine - A dead simple 2D game engine for GoEbitengine (v2) A dead simple 2D game engine for Go Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms. Website (ebitengine.org) API Reference Cheat Sheet Awesome Ebitengine Platforms Windows (No Cgo required!) macOS Linux FreeBSD Android iOS WebAssembly Nintendo Switch…
A web-based collaborative LaTeX editor An open-source online real-time collaborative LaTeX editor. Wiki • Server Pro • Contributing • Mailing List • Authors • License Figure 1: A screenshot of a project being edited in Overleaf Community Edition. Community Edition Overleaf is an open-source online real-time collaborative LaTeX editor. We run a hosted version at www.overleaf.com, but you can also run your own local version, and contribute to the development of Overleaf.…
A scrollable-tiling Wayland compositor.niri A scrollable-tiling Wayland compositor. Getting Started | Configuration | Setup Showcase About Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Every monitor has its own separate window strip. Windows can never "overflow" onto an adjacent monitor. Workspaces are dynamic and arranged vertically. Every monitor has an independent set of w…
FFXIV plugin framework and APIDalamud Dalamud is a plugin development framework for FINAL FANTASY XIV that provides access to game data and native interoperability with the game itself to add functionality and quality-of-life. It is meant to be used in conjunction with FFXIVQuickLauncher, which manages and launches Dalamud for you. It is generally not recommended for users to try to run Dalamud manually as there are multiple dependencies and assumed folder paths. Hold Up! If you are jus…
Frame profilerTracy Profiler A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications. Tracy supports profiling CPU (Direct support is provided for C, C++, Lua and Python integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, auto…
Elden Ring Save Editor. Compatible with PC and Playstation saves.ER Save Editor Tool for editing Elden Ring save files. Compatible with PC and Playstation Save Wizard exported saves. Use with caution: This tool should be used responsibly. Always backup your save file before making any edits. This is a hobby project developed during spare time and is intended for easier character build making. I do not endorse or condone cheating online. Features Import characters from other save files Cha…
A toolkit to run Ray applications on KubernetesKubeRay KubeRay is a powerful, open-source Kubernetes operator that simplifies the deployment and management of Ray applications on Kubernetes. It offers several key components: KubeRay core: This is the official, fully-maintained component of KubeRay that provides three custom resource definitions, RayCluster, RayJob, and RayService. These resources are designed to help you run a wide range of workloads with ease. RayCluster: KubeRay fully man…
人人都能用英语一千小时 在线阅读 1000h.org 本地阅读 yarn install yarn docs:dev Enjoy App 使用说明 请参阅 https://1000h.org/enjoy-app/ 本地启动 yarn install yarn enjoy:start 语音塑造(新版)(2024) 请参阅 https://1000h.org/sounds-of-american-english/1-basics.html 人人都能用英语(2010) 目录 简介 第一章:起点 第二章:口语 第三章:语音 第四章:朗读 第五章:词典 第六章:语法 第七章:精读 第八章:叮嘱 后记