Claude Code toolkit - agents, commands, skills, rules, and hooks for productive AI-assisted developmentEverything Claude Code The complete collection of Claude Code configs from an Anthropic hackathon winner. Production-ready agents, skills, hooks, commands, rules, and MCP configurations evolved over 10+ months of intensive daily use building real products. The Guides This repo is the raw code only. The guides explain everything. Shorthand GuideSetup, foundations, philosophy…
A list of tools that are open-source, in-browser, and require no-signups!NoSignups (formerly FckSignups) Open Source Tools. Zero Bullsh*t. A curated collection of open-source tools you can use instantly in your browser. no accounts, no emails, no tracking. Just tools that work. What is this? NoSignups is a React + TypeScript project. If you want to run it locally, simply clone the repo, install the depedencies, and run the server. Here's a command that would do all the previous steps i…
skills Claude Code skills from HumanLayer. Installation npx skills add humanlayer/skills --skill SKILLNAME Available Skills improve-claude-md Rewrites your CLAUDE.md using <important if> blocks to improve instruction adherence. npx skills add humanlayer/skills --skill improve-claude-md Then in your project: /improve-claude-md narrow-react-prop-types Narrows React component prop types to match live code paths instead of Storybook, test, or mock-only states. npx skills add humanlayer/skill…
Renovation Engine for DirectX Games renodx RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, upgrade swapchains, upgrade texture resources, and write user settings to disk. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplifies all the hooks necessary to tap into DirectX without worrying about patching version-specific exe f…
Miles is an enterprise-facing reinforcement learning framework for LLM and VLM post-training, forked from and co-evolving with slime. Enterprise-Grade Reinforcement Learning for Large-Scale Model Post-Training | Website | Documentation | Quick Start | Supported Models | Miles Diffusion | Blog | Slack (#miles-rl) | News [2026/08] 🔥 Miles v0.1 is released! Read the blog post here: Miles v0.1: Production-level Post-training. [2026/07] Towards Blackwell-Native 8-bit and 4-bit RL: End-to-En…
A single archive of public exploit PoCs and vulnerability research writeups. At the time I post these, none have been reported. Feel free to report them yourself and take credit for the CVE if handed out lulz. Please do not abuse these. I do this so to allure people into the field, and I've always found this is the most efficient way.Statement This repo was incomplete when published. In regard to AI usage, my fuzzing workflow was automated by AI with a strict workflow. I used GPT-5.3 for ALL th…
Open source inference server that runs the best local models for your hardware, plugged into the agent you already use. Works with Pi, OpenCode, Hermes, OpenClaw, Codex, Claude Code, Oh My Pi, and Cline. Magnitude Run your agent on local models. Free, private, and offline. Magnitude is an open source inference server that runs the best local models for your hardware, plugged into the agent you already use. It profiles your machine, recommends the models th…
Agent skill that removes signs of AI-generated writing from textHumanizer Humanizer rewrites AI-sounding text so it reads like a person wrote it, without changing what it says. Because it is just Markdown, it works with any agent that supports skills. How it works Humanizer uses 35 patterns from Wikipedia's "Signs of AI writing", maintained by WikiProject AI Cleanup. It makes a first pass without treating the original structure as fixed. Then it checks the draft against those patte…
Replace port numbers with stable, named local URLs. For humans and agents.portless Replace port numbers with stable, named .localhost URLs for local development. For humans and agents. - "dev": "next dev" # http://localhost:3000 + "dev": "portless run next dev" # https://myapp.localhost Install Global (recommended): npm install -g portless Or as a project dev dependency: npm install -D portless portless is pre-1.0. When installed per-project…