github

alexdrone / Render

  • воскресенье, 29 мая 2016 г. в 03:12:58
https://github.com/alexdrone/Render

Swift
Swift and UIKit a la React.



Render

Carthage compatible Platform Build Gitter

React-inspired Swift library for writing UIKit UIs.

Why

From Why React matters:

[The framework] lets us write our UIs as pure function of their states.

Right now we write UIs by poking at them, manually mutating their properties when something changes, adding and removing views, etc. This is fragile and error-prone. [...]

[The framework] lets us describe our entire UI for a given state, and then it does the hard work of figuring out what needs to change. It abstracts all the fragile, error-prone code out away from us.

Installation

Carthage

To install Carthage, run (using Homebrew):

$ brew update
$ brew install carthage

Then add the following line to your Cartfile:

github "alexdrone/Render" "master"    

TL;DR

Render's building blocks are Components (described in the protocol ComponentViewType).

Despite virtually any UIView object can be a component (as long as it conforms to the above-cited protocol), Render's core functionalities are exposed by the two main Component base classes: ComponentView and StaticComponentView (optimised for components that have a static view hierarchy).

Render layout engine is based on FlexboxLayout.

This is what a component (and its state) would look like:

struct MyComponentState: ComponentStateType {
    let title: String
    let subtitle: String
    let image: UIImage  
    let expanded: Bool
}

class MyComponentView: ComponentView {

    // The component state.
    var componentState: MyComponentState? {
        return self.state as? MyComponentState
    }

    // View as function of the state.
    override func construct() -> ComponentNodeType {
        return ComponentNode<UIView>().configure({
                $0.style.flexDirection = self.componentState.expanded ? .Row : .Column
                $0.backgroundColor = UIColor.blackColor()
        }).children([
            ComponentNode<UIImageView>().configure({
                $0.image = self.componentState?.image
                let size = self.componentState.expanded ? self.parentSize.width : 48.0
                $0.style.dimensions = (size, size)
            }),
            ComponentNode<UIView>().configure({ 
                    $0.style.flexDirection = .Column
                    $0.style.margin = (8.0, 8.0, 8.0, 8.0, 0.0, 0.0)
            }).children([
                ComponentNode<UILabel>().configure({ 
                        $0.text = self.componentState?.title ?? "None"
                        $0.font = UIFont.systemFontOfSize(18.0, weight: UIFontWeightBold)
                        $0.textColor = UIColor.whiteColor()
                }),
                ComponentNode<UILabel>().configure({
                        $0.text = self.componentState?.subtitle ?? "Subtitle"
                        $0.font = UIFont.systemFontOfSize(12.0, weight: UIFontWeightLight)
                        $0.textColor = UIColor.whiteColor()                
                })
            ]),

            // This node will be part of the tree only when expanded == false. *
            when(!self.componentState?.expanded, ComponentNode<UILabel>().configure({
                $0.style.justifyContent = .FlexEnd
                $0.text = "2016"
                $0.textColor = UIColor.whiteColor()
            }))
        ])
    }

}

Check playground

The view description is defined by the construct() method.

ComponentNode<T> is an abstraction around views of any sort that knows how to build, configure and layout the view when necessary.

Every time renderComponent() is called, a new tree is constructed, compared to the existing tree and only the required changes to the actual view hierarchy are performed - if you have a static view hierarchy, you might want to inherit from StaticComponentView to skip this part of the rendering . Also the configure closure passed as argument is re-applied to every view defined in the construct() method and the layout is re-computed based on the nodes' flexbox attributes.

The component above would render to:

Check the playgrounds for more examples

Lightweight Integration with UIKit

Components are plain UIViews, so they can be used inside a vanilla view hierarchy with autolayout or layoutSubviews. Similarly plain vanilla UIViews (UIKit components or custom ones) can be wrapped in a ComponentNode (so they can be part of a ComponentView or a StaticComponentView).

The framework doesn't force you to use the Component abstraction. You can use normal UIViews with autolayout inside a component or vice versa. This is probably one of the biggest difference from Facebook's ComponentKit.

Performance & Thread Model

Render's renderComponent() function is performed on the main thread. Diff+Layout+Configuration runs usually under 16ms on a iPhone 4S, which makes it suitable for cells implementation (with a smooth scrolling).

Live Refresh

You can use Render with Injection in order to have live refresh of your components. Install the injection plugin, patch your project for injection and add this code inside your component class (or in your ViewController):

class MyComponentView: ComponentView {
    ...
    func injected() {
        self.renderComponent()
    }
}

Backend-driven UIs

Given the descriptive nature of Render's components, components can be defined in JSON or XML files and downloaded on-demand. The ComponentDeserializer is being worked on as we speak.

Components embedded in cells

You can wrap your components in ComponentTableViewCell or ComponentCollectionViewCell and use the classic dataSource/delegate pattern for you view controller.

Check playground

Credits

  • React: The React github page
  • Few.swift: Another React port for Swift. Check it out!
  • css-layout: This project used the C src code for the flexbox layout engine.
  • Backend-driven native UIs from JohnSundell: A inspiring video about component-driven UIs (the demo project is also inspired from Spotify's UI).