bartobri / no-more-secrets
- пятница, 29 апреля 2016 г. в 03:12:50
C
A tool set to recreate the famous "decrypting text" effect as seen in the 1992 movie Sneakers.
"No More Secrets" is the name I've lovingly given to the infamous "decrypting text" effect seen on screen in the 1992 hacker movie Sneakers. If you are unfamiliar with the effect, it can be seen at 0:35 in this youtube video.
This project provides tools to recreate this effect in your projects.
Here is a standalone executable called nms
(provided in this project) that uses these tools to
perform this effect on piped data:
Here is another example program called "sneakers" (type make sneakers
to build) that
utilizes these tools to recreate, almost identically, what we see in the above movie clip.
Two tools are provided for you to recreate this effect:
A standalone executable file named nms
(shown above). This program performs the "decrypting text" effect on data it receives via shell pipe.
A module and header file, written in C, that can be used to recreate this effect in other projects. In fact, the standalone executable nms
is really just an example that shows how to use this module with piped data.
First, make sure you have the ncurses library installed:
ls /usr/include | grep ncurses.h
If the ncurses.h header file is not present, you may need to install the library. On Ubuntu, type:
sudo apt-get update
sudo apt-get install ncurses-dev
If you are using a different flavor of linux, search your available packages for "ncurses" and install it.
Next, download and build the standalone executable:
git clone https://github.com/bartobri/no-more-secrets.git
cd ./no-more-secrets
make
This will create an executable file named nms
and place it in the no-more-secrets/bin/
directory.
You may manually copy it into your preferred bin directory.
nms
accepts data from a shell pipe. Simply pipe some data to it and enjoy the magic!
ls -l | bin/nms
Once the "encrypted" data is displayed, the program will pause until you press a key. Then the decryption effect will start. After that is completed, it will again pause until you press a key, at which point the program will terminate.
NOTE: Be sure that you have the ncurses library installed on your system. See "Installing the Standalone Executable" above for more info.
// myprog.c
#include "nms.h"
int main() {
NmsArgs args = INIT_NMSARGS;
args.src = "This is a simple test";
nms_exec(&args);
return 0;
}
Compile myprog.c (must include nms.c
and -lncurses
):
gcc nms.c myprog.c -o myprog -lncurses
Copy these two files to your project:
nms.h
nms.c
Include nms.h
in your program file:
#include "nms.h"
Next, declare and initialize the structure that needs to be passed to nms_exec()
:
NmsArgs args = INIT_NMSARGS;
INIT_NMSARGS is a defined name that assigns a default set of values to all of the structure members. It is recommended that you use it. If you don't, you will have to manually assign a value to each structure member.
Here is how the structure is defined:
typedef struct {
char *src;
char *return_opts;
int input_cursor_x;
int input_cursor_y;
bool show_cursor;
} NmsArgs;
char *src
Useful for displaying menus:
char *return_opts
nms_exec()
;int input_cursor_x
and int input_cursor_y
bool show_cursor
true
if you want the cursor to be visible during the text decryption effect. It is set to false
by default.Assign values to the structure members as needed. Then simply pass a pointer to the structure to the nms_exec() function:
nms_exec(&args);
Note that nms_exec() prompts the user to press a key to start the "decrypting text" effect, and again once the text has been fully revealed. The key that is pressed at the second prompt is returned to the calling function so that it can be used as input after displaying a menu.
Add nms.c
to your source file list, and link the ncurses library -lncurses
when compiling:
gcc nms.c myprog.c -o myprog -lncurses
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. See COPYING for more details.